The first phase of GSoC came to an end with a month full of awesome experiences. This last week of June had seen works on the new, dedicated project for producing customized runtime for bundling along with the launcher.
June 28, 2019
A much-anticipated feature was successfully implemented this week - bundled JRE. Gradle now automatically bundles any given JRE with the generated application package.
June 18, 2019
Whew! Probably got the highest number of crashes this week. 😅 I tried to do too many changes in the launcher's initialization phase got the code jumbled up, the main reason for my headache.
June 10, 2019
This week mostly involved studies and work for the Server Manager. On a new branch, I have started replacing the old UI code. Probably at the end of this summer, it'll get merged into develop branch, when the launcher will be on the verge of version 4.
June 2, 2019
The first week of coding came to an end. This month's target is to implement a Server manager and a Game manager. I did spend a good amount of time preparing and learning more about the tools that can come handy. Besides that, a whole new base layout is ready for the launcher's UI.
May 25, 2019
This summer I'll be working on Terasology Launcher, the official launcher for the Terasology project. It helps in managing various game versions and configuring local storage, memory settings, and logging level. My project aims to enhance the launcher and make it easier to use. All the progress will be showcased in the upcoming version 4.0.
May 14, 2019
It was probably the first time I received some Google-branded emails other than Google Forms stuff. May 7 was a day of celebration, kickstarting my journey into the open source world. Special thanks to Terasology and all my mentors.